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Edgeworld Wiki
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#REDIRECT [[Category:Map]] [[File:MAPPP.jpg|thumb|362px|right]]<u>Map.</u> The Map is a feature that allows alliances to control territory in your sector. Controlling the map gives you access to rewards every 20 hours. <u>Info:</u> *Every base in the map is represented by a circle. The base's level is within the circle. *Red circles are enemy alliance controlled areas, blue ones belong to friendly alliances, and green circles are based controlled by your own alliance. *Map spaces can be upgraded by spending crystal and gas in order to make it more difficult for other alliances to conquor and to raise your alliance's overall map score. *All map bases are Maar Confederacy, and are identical in configuration to the PvE list base of the same level (albiet with a different background).<br /> *After withdrawing or being defeated by a map base, you do not have to option to immediately scout the base again, but must return to the map interface and scout again from there. *After defeating a map base, it becomes controlled by your alliance, but its level is reduced by one tier (not one level). *The rewards for controlling the map can be claimed every 20 hours, and increase as your total territory, and the level of bases in your territory, increase. **First level's reward is 1 hour shield x2 and combat skill x1 **Second level's is 15 minute accellerator x1 and combat skill x1 **Third level's is Zoot token x1 and Terraknor Box x1 **Fourth level's is Terraknor Box x1 and combat skill x2 **Fifth level's is Terraknor Box x2 *The first base you conquer becomes your home base. If your alliance already controls territory on the map, you must attack a base adjacent to this existing territory. If your alliance is not on the map yet, you can attack anywhere on the map. *You may move your home base to another alliance controlled base. If you move to a base that is lower than your player level, you must pay the upgrade fee to move to that base. *You can only scout player bases on the map, and computer bases that are adjacent to your alliance's territory. You are not allowed to scout bases that are too high above your own level. *If you defeat a base adjacent to your alliance's territory that is also the home base of another alliance's player, that player is removed from the map. Players under damage protection cannot be attacked, and so cannot be removed from the map until their shield expires. *If you are removed from the map, you can return by one of two ways: **conquering a base adjacent to your alliance's territory **clicking on a base controlled by your alliance and select "claim." Pay any upgrade fee needed if the base's level is below your own player level. *Map bases do not achieve damage protection after two successive attacks as do player bases and PvE list bases, however in the next scout only buildings destroyed in the attack before are still destroyed. Buildings destroyed before the last attack are instantly repaired. <u>Map Tactics:</u> *Cooperation with friendly alliances is essential. *Team attacks and defense can help you expand your map territory. *Many alliances only upgrade their borders and neglect their interiors, but remember that alliances that are not on the map yet can attack anywhere. You need to upgrade all your map bases to defend your territory. *Continually retaking the same few bases back and forth can be an effective strategy in a border skirmish, only if your alliance has more players online than your opponents. Because you have more warps available than they do, you will make them waste their warps, and then you can regain lost bases, or make further inroads. [[User:LeafyAtom|LeafyAtom]] <sup>[[User_talk:LeafyAtom|<small>(Talk)</small>]]</sup> 15:08, December 4, 2011 (UTC) [[Category:Gameplay]]
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