Edgeworld Wiki
Advertisement
Rasczak


General Information

The Generals Quarters is where you can strengthen the skills and abilities of your Generals by using Skill Points (SP). Skill Points are awarded by winning PvP battles with higher level Players awarding you more SP (and XP). The General himself does not need to be deployed in order to gain SP.

SP Boxes can be bought in the Store in quantities of 100 SP, 1,000 SP or 5,000 SP. These boxes can also be won in Zoot's Loot.




Note: Editors add a Table or show the exact calculation here.

Hitting Players 2x your Level may award 11 to 12 SP.

Hitting Players 3x your Level may award 16 to 17 SP.


Formula might be Defender's Level / Attacker's Level * 5.8 = SP .

Another possible formula is: 10 * sq.rt.(Defender's Level / Attacker's Level) = SP, rounded down. this is pretty consistant with all recorded scores

(I had 'just' 5 previously) Other Person's Complaint is: Nope, that way a low level would give more SP than a high level, and that's not the case. Attacker/Defender * 5 makes more sense but doesn't work either. A couple of random values if anyone's interested: I'm L 13600, a L 1680 gives me 3 SP, a 5400 gives 6 SP, a 21200 gives 12 SP. Could it be exponential?)


Answer:
I am L10579 PlayerX is L26817 I got 15 SPs.
I am L10581 PlayerY is L32070 I got 17 SPs.
I am L10579 PlayerZ is L26817 I got 15 SPs.

The result is an integer number of SPs.

DL26817 / AL10579 * 5.8 = 14.703
DL32070 / AL10581 * 5.8 = 17.579
DL26817 / AL10579 * 5.8 = 14.703


The more results you record and average the closer you will get to the actual number IF the "Formula" is adequate for the job, other variables not considered would make it wrong. There might be another variable related to the General's Level (assuming he has Levels).


The Generals can join you in Battle. When killed they regenerate fast and are available by the next Warp. The General's hotkey is " ` ", also called an Grave Accent (http://en.wikipedia.org/wiki/Grave_accent). This key is the same as the Tilde (unshifted), above "Tab", and left of "1". However, most non-american keyboards have a different character associated with that key, and as such, it does not work as intended.

Whether you choose to use your General or not is not shown in the Attack Report that is mailed after each Battle. If your General is killed you don't get the skill points for that victory, use with caution. WRONG, on my Server: I always kill my General and get LOTS of Skill Points.

At this time (11/20/2012) the Generals have three Boosts available: Damage inflicted, Speed of movement, and Warp Gate size. These Boosts work on all your Troops sent into Battle whether the General joins the Battle or not.

ALL upgrades need the General's Quarters to be of the same level. i.e. in order to have "Light Arsenal" (bonus damage) L4, L4 General's Quarters are needed.


The first General is a Warfighter named General Strom.

General's Statistics

General Name Health Damage Range ROF Speed Size Skills
Strom 50,000 350 45 60 60 1 Light Arsenal, High Accelerator, Cavalry

General's Quarters Building Stats

Level Health Capacity Time Crystal Gas Energy
1 100 5000 30s 50 50 100
2 110 5000 1m30s 1k 1k 2k
3 120 5000 25m 10k 10k 20k
4 130 5000 2h5m 10k 10k 20k
5 140 5000 20h50m 10k 10k 20k
6 150 10,000 2d4h5m 10k 10k 20k
7 160 10,000 3d11h20m 10k 10k 20k
8 200 10,000 3d13h50m 10k 10k 20k
9 300 10,000 3d16h20m 10k 10k 20k
10* 400 15,000 3d18h50m 10k 10k 20k
11* 600 15,000 3d21h20m 10k 10k 20k
12* 800 15,000 3d21h20m 10k 10k 20k
13* 1,000 15,000 3d21h20m 10k 10k 20k
14* 1,200 15,000 3d21h20m 10k 10k 20k

*Level-10 and above buildings require 1 Cerulean Core for upgrade.

Benefits

Level Damage** Speed Health Range Splash Concussion Targets Warp Capacity SP Required
Weak Normal Strong Weak Normal Strong Weak Normal Strong Weak Normal Strong Weak Normal Strong
1 10 20 35 6 8 10 80 110 150 10 10 15 40 53 70 2 1 10 20
2 20 30 45 7 9 12 90 120 160 15 20 25 42 56 75 3 1 15 40
3 25 35 55 8 10 14 100 130 170 25 30 35 45 60 80 4 2 20 90
4 30 40 65 9 11 16 110 140 190 30 35 45 48 64 85 5 2 25 170
5 35 50 75 10 12 18 140 180 240 35 40 55 53 71 95 6 3 30 300
6 40 60 85 11 13 21 190 250 330 40 50 65 59 79 105 8 3 40 600
7 50 70 115 12 14 25 290 380 500 50 60 75 65 86 115 10 4 50 1000
8 70 100 155 13 23 30 440 590 790 60 70 85 71 94 125 12 4 60 1500
9 100 160 245 20 27 36 790 1 1400 70 80 105 79 105 140 14 5 70 4000
10* 160 250 385 26 34 45 1 1 2360 80 90 125 87 116 155 16 5 80 4500
11* 250 380 585 31 41 55 2 2 3690 90 120 155 101 135 180 18 6 90 4700
12* 350 540 835 37 49 65 3 4 5400 110 140 185 119 158 210 20 6 110 4800
13* 480 740 1 45 60 80 4 5 7500 120 160 215 141 188 250 22 7 130 4900
14* 640 980 1 56 75 100 5 7 10000 140 180 245 169 225 300 25 7 150 5000
** According to the description, the bonus damage is multiplied by 
   unit transport size. A Shrike (size 2) would actually gain 20 
   bonus damage at L1.

Skills

Name Skill Strength Description
Light Arsenal Damage Weak Small damage boost multiplied by unit transport size
Arsenal Damage Normal Medium damage boost multiplied by unit transport size
Heavy Arsenal Damage Strong Large damage boost multiplied by unit transport size
Light Shield Health Weak Small health boost multiplied by unit transport size
Shield Health Normal Medium health boost multiplied by unit transport size
Heavy Shield Health Strong Large health boost multiplied by unit transport size
Iron Sights Range Weak Small increase in attack range
Telescopic Sight Range Normal Medium increase in attack range
Laser Targeting Range Strong Large increase in attack range
Burst Fire Rate Weak Small increase in attack rate
Quick Fire Rate Normal Medium increase in attack rate
Rapid Fire Rate Strong Large increase in attack rate
Low Accelerator Speed Weak Small increase in troop movement speed
Accelerator Speed Normal Medium increase in troop movement speed
High Accelerator Speed Strong Large increase in troop movement speed
Light Artillery Splash Weak Small increase in splash radius
Artillery Splash Normal Medium increase in splash radius
Heavy Artillery Splash Strong Large increase in splash radius
Concussion Concussion Slows down enemy fire for a duration of time
Dualwield Targets Increases the number of targets each unit can attack
Cavalry Warp Increases warp gate capacity
Resource Siphon Resources Increases the amount of resources acquired from enemies
Advertisement