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Rasczak


General Information

The Generals Quarters is where you can strengthen the skills and abilities of your Generals by using Skill Points (SP). Skill Points are awarded by winning PvP battles with higher level Players awarding you more SP (and XP). The General himself does not need to be deployed in order to gain SP.

SP Boxes can be bought in the Store in quantities of 100 SP, 1,000 SP or 5,000 SP. These boxes can also be won in Zoot's Loot.




Note: Editors add a Table or show the exact calculation here.

Hitting Players 2x your Level may award 11 to 12 SP.

Hitting Players 3x your Level may award 16 to 17 SP.


Formula might be Defender's Level / Attacker's Level * 5 = SP . (Nope, that way a low level would give more SP than a high level, and that's not the case. Attacker/Defender * 5 makes more sense but doesn't work either. A couple of random values if anyone's interested: I'm L 13600, a L 1680 gives me 3 SP, a 5400 gives 6 SP, a 21200 gives 12 SP. Could it be exponential?)


The Generals can join you in Battle. When killed they regenerate fast and are available by the next Warp. The General's hotkey is `. The shortcut MAY NOT work for all players. The key associated with the General is the one above "Tab", to the left of "1". However, most non-american keyboards have a different character associated with that key, and as such, it does not work as intended.

Whether you choose to use your General or not is not shown in the Attack Report that is mailed after each Battle. It is foolish to not send your General with the other Troops (first).

At this time (11/20/2012) the Generals have three Boosts available: Damage inflicted, Speed of movement, and Warp Gate size. These Boosts work on all your Troops sent into Battle whether the General joins the Battle or not.

ALL upgrades need the General's Quarters to be of the same level. i.e. in order to have "Light Arsenal" (bonus damage) L4, L4 General's Quarters are needed.


The first General is a Warfighter named General Strom.

General's Statistics

General Strom Level Health Damage Range ROF Speed Size
1? (or 3) 50,000 350 45 60 60 1

General's Quarters Building Stats

Level Health Capacity Time Crystal Gas Energy
1 100 5000 30s 50 50 100
2 110 5000 1m30s 1k 1k 2k
3 120 5000 25m 10k 10k 20k
4 130 5000 2h5m 10k 10k 20k
5 140 5000 20h50m 10k 10k 20k
6 150 10,000 2d4h5m 10k 10k 20k
7 160 10,000 3d11h20m 10k 10k 20k
8 200 10,000 3d13h50m 10k 10k 20k
9 300 10,000 3d16h20m 10k 10k 20k
10* 400 15,000 3d18h50m 10k 10k 20k
11* 600 15,000 3d21h20m 10k 10k 20k
12* 800 15,000 3d21h20m 10k 10k 20k
13* 1,000 15,000 3d21h20m 10k 10k 20k
14* 1,200 15,000 3d21h20m 10k 10k 20k

*Level-10 and above buildings require 1 Cerulean Core for upgrade.

Benefits

Level Damage** Speed Warp Capacity SP Required
Weak Normal Strong Weak Normal Strong
1 10 20 35 6 8 10 10 20
2 20 30 45 7 9 12 15 40
3 25 35 55 8 10 14 20 90
4 30 40 65 9 11 16 25 170
5 35 50 75 10 12 18 30 300
6 40 60 85 11 13 21 40 600
7 50 70 115 12 14 25 50 1000
8 70 100 155 13 23 30 60 1500
9 100 160 245 20 27 36 70 4000
10* 160 250 385 26 34 45 80 4500
11* 250 380 585 31 41 55 90 4700
12* 350 540 835 37 49 65 110 4800
13* 480 740 1 45 60 80 130 4900
14* 640 980 1 56 75 100 150 5000
** According to the description, the bonus damage is multiplied by 
   unit transport size. A Shrike (size 2) would actually gain 20 
   bonus damage at L1.
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