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General Information[]

General Mako
Thomas

Skills:

Shield
Light Arsenal
Concussion
Teleport
EMP Grenade
Overdrive

Allegiance:

Helio Legion (formerly)

Now Approaching - General Mako!, 2013 Jan 24[]

The Helio Defector, General Mako has joined your cause, and with it comes his technical prowess. Each General's Power Armor has been augmented with new abilities!

General Strom gets the Plasma Cannon, a devastating AoE explosion that can eventually be fired at range.

General Vukice gets the Magnetic Shield, a Buff for himself and troops that provides a temporary resistance to munitions based weapons, similar to a Berserker.

Mako himself gets the Overdrive ability, giving the affected troops a short term, but sizable upgrade in damage.

These abilities aren't part of a general's normal repertoire, and thus require a General's Order to be able to train and upgrade. Keep an eye out for opportunities to get your hands on this valuable item!

For more details on Mako's backstory, make sure to visit our forums!

—Edgeworld, Mail

Stats[]

Level Health Damage Range Rate of fire Speed Transport size
0 100,000 1,000 45 45 60 1
1 125,000 1,100 45 45 60 1
2 150,000 1,200 45 45 60 1
3 175,000 1,300 45 50 60 1
4 200,000 1,450 45 50 60 1
5 225,000 1,600 45 50 60 1
6 250,000 1,750 45 50 65 1
7 275,000 1,950 45 55 65 1
8 300,000 2,150 45 55 65 1
9 335,000 2,350 45 55 65 1
10 370,000 2,550 45 55 65 1
11 405,000 2,800 45 55 70 1
12 440,000 3,050 45 60 70 1
13 475,000 3,300 45 60 70 1
14 525,000 3,550 45 60 70 1
15 575,000 3,800 45 60 70 1
16 625,000 4,050 45 60 70 1
17 675,000 4,300 45 60 70 1

General's Boost[]

An extract from the table of all possible General abilities that applies to the General Mako:

Skill Levels 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Basic Skills
Shield Medium health boost multiplied by unit transport size
Health 110 120 130 140 180 250 380 590 1,050 1,770 2,770 4,050 5,630 7,500 9,750 12,100 14,450
SP 100 100 150 500 1,000 1,000 1,000 1,500 4,000 4,500 4,700 4,800 4,900 5,000 5,100 5,500 6,000
Light Arsenal Small damage boost multiplied by unit transport size
Damage 10 20 25 30 35 40 50 70 100 160 250 350 480 640 810 990 1,170
SP 20 40 90 170 300 600 1,000 1,500 4,000 4,500 4,700 4,800 4,900 5,000 5,100 5,500 6,000
Concussion Slows down enemy fire for a duration of time
Concussion 2 3 4 5 6 8 10 12 14 16 18 20 22 25 28 31 34
SP 20 40 90 170 300 600 1,000 1,500 4,000 4,500 4,700 4,800 4,900 5,000 5,100 5,500 6,000
Active Skills
Teleport Click to teleport the General anywhere on the map. At level 10 click and hold to teleport General and surrounding troops.
Cooldown 15 14 13 12 11 10 9 8 7 5 4 3 2 1 1 1 1
Max Range 0 0 0 0 0 0 0 0 0 100 110 120 130 140 150 160 170
Uses 3 3 3 3 4 4 4 5 5 5 5 5 7 7 8 9 10
SP 800 800 800 800 800 800 800 800 800 2,500 2,500 2,500 2,500 2,500 2,500 3,000 3,500
EMP Grenade Temporarily disables nearby turrets from firing. At level 10 click and hold to charge detonation and disable a larger area.
Cooldown 20 18 16 14 12 10 10 10 10 8 8 8 8 8 8 8 8
Duration 3 3 3 3 3 4 4 4 4 4 5 6 7 8 10 10 10
Min Range 100 110 120 130 140 150 160 170 180 200 210 220 230 240 250 260 270
Max Range 100 110 120 130 140 150 160 170 180 250 260 270 280 290 300 310 320
Uses 3 3 3 3 3 3 4 5 6 7 8 9 10 10 10 10 10
SP 1,000 1,000 1,000 1,000 1,000 1,000 1,000 1,000 1,000 3,000 3,100 3,200 3,300 3,400 3,500 4,000 4,500
Premium Skills
Overdrive Puts all troops into overdrive and dramatically increases their damage output.
Cooldown 20 20 20 20 15 15 15 15 15 12 12 12 12 12 10 10 10
Duration 3 3 3 3 3 4 4 4 4 4 5 6 7 8 10 10 10
Min Range 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120
Max Range 120 120 120 120 120 120 120 120 120 220 220 220 250 250 270 280 290
Power 1.1 1.2 1.2 1.2 1.3 1.4 1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.5 2.75 3.0
Uses 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10

* Actual damage bonus is multiplied by unit transport size, i.e., it is doubled for Shrike, tripled for Bomba

See also[]

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