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General information

The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.

Unlike the Shield Generator the Engineering Lab only affects the Base it is built on. As of 2012 Sep 25 you can build one on the Aurora Base also. Once you have built your Lab, you can use the modification parts from the Defense Simulator, where both Bases share Parts and the repair queue. For free players, only three turrets can be unlocked. Kabam's forum has several complaints lodged because the parts won in the Defense Simulator are essentially worthless once a player has already won a few parts.

There is a current Glitch on the parts of the lab, where the pictures for rare parts have been mixed up. Such as a piercing ammo picture for an armor part

Building stats

Level Health Upgradable Weapons Unlocked Time Energy Crystal Gas Ccore-icon VCoreIcon
1 100 Gun Turret 30s 100 50 50 0 0
2 110 1m30s 2,000 1,000 1,000 0 0
3 120 25m 20,000 10,000 10,000 0 0
4 130 X-1 Cannon 2h5m 20,000 10,000 10,000 0 0
5 140 20h50m 20,000 10,000 10,000 0 0
6 150 2d4h5m 20,000 10,000 10,000 0 0
7 160 Concussion Turret 3d11h20m 20,000 10,000 10,000 0 0
8 200 3d13h50m 20,000 10,000 10,000 0 0
9 300 3d16h20m 20,000 10,000 10,000 0 0
10 400 Tesla Tower 3d18h50m 20,000 10,000 10,000 1 0
11 600 Incendiary Turret 3d21h20m 20,000 10,000 10,000 1 0
12 800 Heavyweight Turret 3d21h20m 20,000 10,000 10,000 1 0
13 1,000 Sniper Turret 3d21h20m 20,000 10,000 10,000 1 0
14 1,200 Corrosive Turret 3d21h20m 20,000 10,000 10,000 1 0
15 1,400 Anti-Tank Turret 3d21h20m 20,000 10,000 10,000 0 1

Upgrading

All Parts start at L1, but can be upgraded to the Lab's Level. If you don't have the Resources but press Upgrade, you are chargedΒ PlatinumΒ 1.

These items related to Parts could be bought in Store and won fromΒ Zoot's LootΒ for easier upgrades. On 2012 Oct 11, the Manufacturer's Patch was discontinued to make way for the Hacker's Patch, and anyone who had the former could email Kabam to trade for Modder's Patches. The below multipliers apply to a 1-bar chance, and maybe are not even exact multipliers as their products fall outside the increased bar chance:

  • Software Backup, "Break Protection"Β PlatinumΒ 2: Prevents breaking a Part during the upgrade process.
  • Manufacturer's Patch, "20x Chance Increase"Β PlatinumΒ 10: Prevents breaking a Part and increases the chance of a successful upgrade. This item cannot be bought anymore.
  • Modder's Patch, "60x Chance Increase"Β PlatinumΒ 28: Prevents breaking a Part andΒ greatlyΒ increases the chance of a successful upgrade.
  • Hacker's Patch, "Guaranteed Upgrade"Β PlatinumΒ 100: Each use of a Hacker's Patch guarantees one successful upgrade of an Engineering Lab Part.

Every upgrade has a chance at failing, which grows with its Level, rendering the Part's modifiers off its turrets.

50 res for 1 plat

Simply keep repairing and attempting to upgrade until you succeed (or give upΒ afterΒ repairing). Broken Parts can be repaired freely, the only cost being the time needed to repair or the use ofΒ AcceleratorsΒ to avoid waiting. Repair time increases with the Part's Level. You can doΒ as manyΒ upgradesΒ as you wantΒ whiles repairing, but the chances are that most of the "Upgrades" simply result in more broken Parts. You can do only one repair at a time from the Upgrades screen, unlike the Parts tab, so it may take a while to fix everything if you're a slow clicker or player.

Nonpayers should earn L6–7 Modification Parts in weeks.

See alsoΒ Kabam Forums: How to get the most from the Engineering Lab!

Upgrade Chance

KeyΒ (alysdexia): Fit; Raw | simplified

Upgrade chance 7: β‰₯132–134/200; p=0.666 Β± 0.007 (4079 trials) | about 6.7 in 10 chance
Upgrade chance 6: 90/200; p=0.454 Β± 0.009 (2880 trials) | 4.5 in 10 chance
Upgrade chance 5: 60/200; p=0.3 | 3 in 10 chance
Upgrade chance 4: 50/200; p=0.25 | 2.5 in 10 chance
Upgrade chance 3: 40/200; p=0.188 Β± 0.010 (1650 trials) | 2 in 10 chance
Upgrade chance 2: 8/200; p=0.040 Β± 0.006 (925 trials) | 0.4 in 10 chance
Upgrade chance 1: ≀1/200* | 0.05 in 10 chance and below
Level Upgrade Chance* Upgrade Chance x20
(Manufacturers Patch)
Upgrade Chance x60
(Modders Patch)
Repair time Resource cost
1 Upgrade chance 7 Upgrade chance 7 Upgrade chance 7 45s 20
2 Upgrade chance 6 Upgrade chance 7 Upgrade chance 7 3m5s 30
3 Upgrade chance 3 Upgrade chance 5 Upgrade chance 7 6m 40
4 Upgrade chance 2 Upgrade chance 4 Upgrade chance 6 15m15s 50
5 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 16m15s 60
6 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 21m 70
7 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 45m 80
8 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 90
9 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 100
10 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 110
11 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 120
12 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 130
13 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 140
*When the upgrade chance shows only one bar (level 5 and above), the estimated probability of success based on experiments made while the multiclick glitch was working, is about 0.5%. (100..1000 upgrade attempts per level were performed, counted according to the amount of resources spent.)
Level 13 upgrade took an average of 3000 clicks, so despite the 1 bar the chances decrease with the level.

Engineering Lab Parts

Parts come in two kinds, Common and Rare. Common Parts grant one stat modifier; Rare Parts grant two, and half as many are dropped in the Defense Simulator. Half of all Rare Parts, other than the Frozen, are redundant; e.g., Ferocious Explosive Ammo and Radial Piercing Ammo both carry Damage and Splash radius. However, the latter name stands for its image and which Resource is to upgrade it. Common Parts' former name is Basic, each with its own image:

  • Explosive Ammo, which yield Splash radius;
  • Armors, which yield Health;
  • Piercing Ammo, which yield Damage;
  • Scopes, which yield Range;
  • Coolants, which yield Rate of fire;
  • Dual Barrels, which yield Targets.

There is some dispute about Dual Barrels/Hyper Parts.

"These parts are available, they're just very rare due to how powerful they are.", Nicholas N, Kabam, Forum post

Despite this claim, many players with over 1000 parts collected do not report a single drop of these.

Parts Modifiers

Part name can be either "Basic + Suffix" or "Prefix + Suffix", e.g. Frozen Dual Barrels.

Elite Prefix Shielded Ultra Fiery Burst Heavy Stabilized N/A
Prefix Reinforced Hyper Radial Automatic Ferocious Extended Frozen
Suffix Armor Dual Barrels Explosive Ammo Liquid Coolant Piercing Ammo Scope N/A
Stat HP Simultaneous Targets Splash Radius Rate Damage Range Concussion Effect
Level Resource 10LCrystal 10LCrystal 10LGas 10LEnergy 10LUranium 10LEnergy 10L*any
1 200 1 30 4 10 5 Yes
2 350 1 35 6 20 10 Yes
3 400 2 40 8 35 15 Yes
4 500 2 45 10 65 25 Yes
5 2500 3 50 15 165 50 Yes
6 4000 3 55 20 265 65 Yes
7 5500 4 60 25 365 75 Yes
8 7000 4 65 30 465 85 Yes
9 8500 5 70 35 565 100 Yes
10 11500 5 75 40 700 140 Yes
11 14000 6 80 45 835 180 Yes
12 16500 6 90 50 970 220 Yes
13 19000 7 100 60 1105 260 Yes
14 22500 7 110 70 1240 310 Yes
15 26000 8 120 80 1400 350 Yes

Parts with Three Attribute Modifiers

Part names are derived from "Elite Prefix + Prefix + Suffix", e.g. Fiery Ferocious Armor.

Modification Parts with three modifiers have two of the modifications at full strength, for the Level that they are upgraded to, and the third modifier operates with the third Attribute operating at slightly more strength than would be provided from a Part that is one Level less. For example the L3 Fiery Ferocious Armor has Health +400, Splash Radius +40 and only a Damage +25; whereas other L3 Modification Parts would have a Damage of +35.

Parts with three Attribute Modifiers can be obtained by purchasing the Elite Weapons Box from the Store for PlatinumΒ 200. The Box can also be won via Zoot's Loot or obtained as the 1st to 5th Place Prizes in the Player Tournaments (which started in January 2013 and were only offered in some Sectors).


Note: Until a Table is provided here with all the known combinations of "Elite Prefix", "Prefix" and "Suffix" that are available (and possibly the percentages of the 'Drops') please use the Table in the Engineering_Lab, (SubSection) Parts Modifiers Section (directly above) to derive the Attributes for your Part. It is a guesstimate that the weaker Attribute is 25% stronger than one Level less (for Parts greater than L2).

Permutations

The drop rate for rare parts depend strongly on type of the part. According to the data gathered by various playerscitation needed! Which players, Anonymous?, after 3,427,986 three-star simulations a group of players got the following equipment and items:

Item Name Basic Reinforced Radial Automatic Ferocious Extended Frozen Hyper
Armor 308,526 - 55,263 30,926 52,221 48,206 36 2
Explosive Ammo 239,988 55,009 - 20,600 17,209 20,817 25 0
Liquid Coolant 137,370 30,931 20,900 - 219 348 3 4
Piercing Ammo 172,020 41,280 17,021 249 - 337 11 0
Scope 171,941 51,415 20,726 339 325 - 5 3
Dual Barrels 5 3 2 0 0 3 0 -

Items:

Item Name Quantity
Defense Sim Level x2 410,747
Defense Sim XP x2 1,267,305
Defense Sim XP x15 158,152
Defense Sim XP x30 58,592
Incendiary Core 18,902
  • The most common "rare" parts are thus parts granting health or splash bonuses combined with health, splash, damage, range or rate of fire. Splash parts seem to occur less often than health parts.
  • Really rare are combinations of damage, range and rate of fire.
  • Concusion effect (frozen) parts are very rare.
  • Multi target parts are extremely rare and most of their possible types were not observed in the experiment at all. Perhaps some of these part types may drop from Gatling Crates.
Automatic and ferocious scopes

Automatic and Ferocious Scopes

If you have the following partsβ€”

  • Frozen Explosive Ammo
  • Frozen Liquid Coolant

β€”please show us a screenshot.

FLC

Ferocious Liquid Coolant

Frozen Piercing Ammo

Frozen Piercing Ammo

Frozen
Automatic Piercing Ammo

Automatic_Piercing_Ammo

My parts

Some elite parts

Extended Liquid Coolant

Extended Liquid Coolant

Extended Piercing

Extended Piercing Ammo

Bandicam 2012-12-07 00-58-50-534
Frozen armor

Frozen Armor L5


Estimate of 3-star drops: fitted, raw

Part (alysdexia; FidoFuz; other):
45/100, 3249/7181; 44/100, 12056/27413; 44/100, 238568/541003
Common (Steel Panda; alysdexia; FidoFuz; other):
684/1000, 1169/1708; 682/1000, 2882/4223; 679/1000, 8181/12056; 680/1000, 162142/238568
couth:
/10000, /1169; /10000, /2882; /10000, /8181; /10000, /162142
Basic Armor: 3088, 361; 3081, 888; 2983, 2440; 2986, 48420
Basic Explosive Ammo: 2207, 258; 2346, 676; 2445, 2000; 2349, 38091
Basic Scope: 1557; 182; 1679, 484; 1627, 1331; 1668, 27042
Basic Piercing Ammo: 1754, 205; 1551, 447; 1598, 1307; 1675, 27162
Basic Liquid Coolant: 1394, 163; 1343, 387; 1348, 1103; 1321, 21425
Basic Dual Barrels: 0; 0; 0; Β·1, 2
Rare (Steel Panda; alysdexia; FidoFuz; other):
316/1000, 539/1708; 322/1000, 1341/4223; 321/1000, 3875/12056; 320/1000, 76426/238568
couth:
/10000, /539; /10000, /1341; /10000, /3875; /10000, /76426
Radial Armor: 1521, 82; 1014, 136; 1086, 421; 1122, 8578
Reinforced Explosive Ammo: 1132, 61; 1119, 150; 1215, 471; 1125, 8597
Β Β Extended Armor: 649, 35; 1022, 137; 960, 372; 985, 7525
Β Β Reinforced Scope: 1187, 64; 1119, 150; 996, 386; 1061, 8111
Automatic Armor: 538, 29; 738, 99; 648, 251; 649, 4959
Reinforced Liquid Coolant: 612, 33; 731, 98; 689, 267; 634, 4848
Β Β Ferocious Armor: 1224, 66; 1059, 142; 1099, 426; 1078, 8239
Β Β Reinforced Piercing Ammo: 668, 36; 962, 129; 761, 295; 863, 6596
Extended Explosive Ammo: 334, 18; 440, 59; 462, 179; 446, 3412
Radial Scope: 390, 21; 447, 60; 467, 181; 429, 3277
Β Β Automatic Explosive Ammo: 427, 23; 365, 49; 459, 178; 431, 3292
Β Β Radial Liquid Coolant: 390, 21; 418, 56; 403, 156; 421, 3214
Ferocious Explosive Ammo: 390, 21; 350, 47; 366, 142; 355, 2711
Radial Piercing Ammo: 408, 22; 336, 45; 335, 130; 357, 2728
wanted:
Β Β Ferocious Scope: 37, 2; 19, 2; 15, 6; 8, 60
Β Β Extended Piercing Ammo: 19, 1; 0; 10, 4; 7, 55
Automatic Scope: 37, 2; 0; 3, 1; 7, 55
Extended Liquid Coolant: 0; 5, 1; 13, 5; 8, 63
Β Β Automatic Piercing Ammo: 37, 2; 0; 3, 1; 5, 38
Β Β Ferocious Liquid Coolant: 0; 5, 1; 3, 1; 5, 38
Frozen Armor: 0; 0; 3, 1; Β·5, 4
Frozen Explosive Ammo: 0; 0; 0; 2, 15
Frozen Piercing Ammo: 0; 0; 0; Β·25, 2
Frozen Scope: 0; 0; Β·25, 1; .1, 1
Frozen Liquid Coolant: 0; 0; 0; Β·1, 1
Frozen Dual Barrels: 0; 0; 0; 0
Hyper Armor: 0; 0; 0; 0
Reinforced Dual Barrels: 0; 0; 0; Β·1, 1
Β Β Hyper Explosive Ammo: 0; 0; 0; 0
Β Β Radial Dual Barrels: 0; 0; 0; 0
Hyper Scope: 0; 0; 0; 0
Extended Dual Barrels: 0; 0; 0; 0
Β Β Hyper Piercing Ammo: 0; 0; 0; 0
Β Β Ferocious Dual Barrels: 0; 0; 0; 0
Hyper Liquid Coolant: 0; 0; 0; Β·25, 2
Automatic Dual Barrels: 0; 0; 0; 0
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