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General information

The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.

Unlike the Shield Generator the Engineering Lab only affects your Main HQ and not both Bases. Also, there is no way to build the Lab on an Aurora Base (as of 2012 mid-Sep). Once you have built your Lab, you can use the modification parts from the Defense Simulator. For free players, only three turrets can be unlocked. Kabam's forum has several complaints lodged because the parts won in the Defense Simulator are essentially worthless once a player has already won a few parts.

Building stats

Level Cost Time Health Upgradable Weapons

Unlocked

Energy Crystal Gas
1 100 50 50 30s 100 Gun Turret
2 2,000 1,000 1,000 1m30s 110 -
3 20,000 10,000 10,000 25m 120 -
4 20,000 10,000 10,000 2h5m 130 X-1 Cannon
5 20,000 10,000 10,000 20h50m 140 -
6 20,000 10,000 10,000 2d4h5m 150 -
7 20,000 10,000 10,000 3d11h20m 160 Concussion Turret
8 20,000 10,000 10,000 3d13h50m 200 -
9 20,000 10,000 10,000 3d16h20m 300 -
10* 20,000 10,000 10,000 3d18h50m 400 Tesla Tower
11* 20,000 10,000 10,000 3d21h20m 600 Incendiary Turret
12* 20,000 10,000 10,000 3d21h20m 800 Heavyweight Turret
13* 20,000 10,000 10,000 3d21h20m 1,000 Sniper Turret
14* 20,000 10,000 10,000 3d21h20m 1,200 -

*Level-10 and above building upgrades require 1 Cerulean Core.

Engineering Lab Parts

Parts come in two kinds, Common and Rare. Common Parts grant one stat modifier; Rare Parts grant two, and half as many are dropped in the Defense Simulator. Half of all Rare Parts, other than the Frozen, are redundant; e.g., Ferocious Explosive Ammo and Radial Piercing Ammo both carry Damage and Splash radius. However, the latter name stands for its image and which Resource is to upgrade it. Common Parts' former name is Basic, each with its own image:

  • Explosive Ammo, which yield Splash radius;
  • Armors, which yield Health;
  • Piercing Ammo, which yield Damage;
  • Scopes, which yield Range;
  • Coolants, which yield Rate of fire;
  • Dual Barrels, which yield Targets.

There is some dispute about Dual Barrels/Hyper Parts.

"These parts are available, they're just very rare due to how powerful they are.", Nicholas N, Kabam, Forum post

Despite this claim, there are many players with over 1000 parts collected and not a single drop of these parts has been reported in any sector as of 2012 Sep 8.

Parts modifiers

Part name can be either "Basic + Suffix" or "Prefix + Suffix", e.g. Frozen Dual Barrels.

Prefix Reinforced Hyper Radial Automatic Ferocious Extended Frozen
Suffix Armor Dual Barrels Explosive Ammo Liquid Coolant Piercing Ammo Scope N/A
Stat HP Simultaneous targets Splash radius Rate Damage Range Concussion effect
Level Resource 10LCrystal 10LCrystal 10LGas 10LEnergy 10LUranium 10LEnergy 10L*any
1 200 1 30 4 10 5 Yes
2 350 1 35 6 20 10 Yes
3 400 2 40 8 35 15 Yes
4 500 2 45 10 65 25 Yes
5 2500 3 50 15 165 50 Yes
6 4000 3 55 20 265 65 Yes
7 5500 4 60 25 365 75 Yes
8 7000 4 65 30 465 85 Yes
9 8500 5 70 35 565 100 Yes
10 11500 5 75 40 700 140 Yes
11 14000 6 80 45 835 180 Yes
12 16500 6 90 50 970 220 Yes
13 19000 7 100 60 1105 260 Yes
14 22500 7 110 70 1240 310 Yes

Preejacualtions

There are 19 different Rare Parts seen in-game (as of 2012 Sep 11).

Item Name Reinforced Radial Automatic Ferocious Extended Frozen
Armor - X X X X X
Explosive Ammo X - X X X X
Liquid Coolant X X - X x X
Piercing Ammo X X X - X X
Scope X X X X - X
Automatic and ferocious scopes

Automatic and Ferocious Scopes


If you have the following parts—

  • Extended Liquid Coolant
  • Frozen Explosive Ammo
  • Frozen Liquid Coolant
  • Frozen Piercing Ammo

—please update the table and show us a screenshot.

Extended Piercing

Extended Piercing Ammo

Extended Liquid Coolant

Extended Liquid Coolant





FLC

Ferocious Liquid Coolant


Frozen Piercing Ammo

Frozen Piercing Ammo

Upgrading

All Parts start at L1, but can be upgraded to the Lab's Level. If you don't have the Resources but press Upgrade, you are charged Platinum 1.

Three items related to Parts can be bought in Store and won from Zoot's Loot for easier upgrades:

  • Software Backup, "Break Protection" Platinum 2: Prevents breaking a Part during the upgrade process.
  • Manufacturer's Patch, "20x Chance Increase" Platinum 10: Prevents breaking a Part and increases the chance of a successful upgrade.
  • Modder's Patch, "60x Chance Increase" Platinum 28: Prevents breaking a Part and greatly increases the chance of a successful upgrade.

Every upgrade has a chance at failing, which grows with its Level, rendering the Part's modifiers off its turrets.

50 res for 1 plat

Simply keep repairing and attempting to upgrade until you succeed (or give up after repairing). Broken Parts can be repaired freely, the only cost being the time needed to repair or the use of Accelerators to avoid waiting. Repair time increases with the Part's Level. You can do as many upgrades as you want whiles repairing, but the chances are that most of the "Upgrades" simply result in more broken Parts. You can do only one repair at a time from the Upgrades screen, unlike the Parts tab, so it may take a while to fix everything if you're a slow clicker or player.

Nonpayers should earn L6–7 Modification Parts in weeks.

See also Kabam Forums: How to get the most from the Engineering Lab!

Engineering stats

Upgrade Chance Key

Upgrade chance 7: 2/3
Upgrade chance 6: 1/2
Upgrade chance 5: 1/3? or 3/8?
Upgrade chance 4: 1/4
Upgrade chance 3: 1/8
Upgrade chance 2: 1/25
Upgrade chance 1: 1/200?*
Level Upgrade Chance* Upgrade Chance x20 Upgrade Chance x60 Repair time Resource cost
1 Upgrade chance 7 Upgrade chance 7 Upgrade chance 7 45s 20
2 Upgrade chance 6 Upgrade chance 7 Upgrade chance 7 3m5s 30
3 Upgrade chance 3 Upgrade chance 5 Upgrade chance 7 6m 40
4 Upgrade chance 2 Upgrade chance 4 Upgrade chance 6 15m15s 50
5 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 16m15s 60
6 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 21m 70
7 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 45m 80
8 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 90
9 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 100
10 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 110
11 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 120
12 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 130
13 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 140
*When the upgrade chance shows only one bar (level 5 and above), the estimated probability of success based on experiments made while the multiclick glitch was working, is about 0.5%. (100..1000 upgrade attempts per level were performed, counted according to the amount of resources spent.)
Level 13 upgrade took an avarage of 3000 clicks, so despite of the 1 bar upgrade chance the chances decrease with the level.
**As of 2012/8/30, chances have been increased for L1 to L5 upgrades.
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