General information
The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.
Unlike the Shield Generator the Engineering Lab only affects your Main HQ and not both Bases. Also, there is no way to build the Lab on an Aurora Base (as of 2012 mid-Sep). Once you have built your Lab, you can use the modification parts from the Defense Simulator. For free players, only three turrets can be unlocked. Kabam's forum has several complaints lodged because the parts won in the Defense Simulator are essentially worthless once a player has already won a few parts.
Building stats
| Level | Cost | Time | Health | Upgradable Weapons
Unlocked | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 100 | 50 | 50 | 30s | 100 | Gun Turret | ||||||
| 2 | 2,000 | 1,000 | 1,000 | 1m30s | 110 | - | ||||||
| 3 | 20,000 | 10,000 | 10,000 | 25m | 120 | - | ||||||
| 4 | 20,000 | 10,000 | 10,000 | 2h5m | 130 | X-1 Cannon | ||||||
| 5 | 20,000 | 10,000 | 10,000 | 20h50m | 140 | - | ||||||
| 6 | 20,000 | 10,000 | 10,000 | 2d4h5m | 150 | - | ||||||
| 7 | 20,000 | 10,000 | 10,000 | 3d11h20m | 160 | Concussion Turret | ||||||
| 8 | 20,000 | 10,000 | 10,000 | 3d13h50m | 200 | - | ||||||
| 9 | 20,000 | 10,000 | 10,000 | 3d16h20m | 300 | - | ||||||
| 10* | 20,000 | 10,000 | 10,000 | 3d18h50m | 400 | Tesla Tower | ||||||
| 11* | 20,000 | 10,000 | 10,000 | 3d21h20m | 600 | Incendiary Turret | ||||||
| 12* | 20,000 | 10,000 | 10,000 | 3d21h20m | 800 | Heavyweight Turret | ||||||
| 13* | 20,000 | 10,000 | 10,000 | 3d21h20m | 1,000 | Sniper Turret | ||||||
| 14* | 20,000 | 10,000 | 10,000 | 3d21h20m | 1,200 | - | ||||||
*Level-10 and above building upgrades require 1 Cerulean Core.
Engineering Lab Parts
Parts come in two kinds, Common and Rare. Common Parts grant one stat modifier; Rare Parts grant two, and half as many are dropped in the Defense Simulator. Half of all Rare Parts, other than the Frozen, are redundant; e.g., Ferocious Explosive Ammo and Radial Piercing Ammo both carry Damage and Splash radius. However, the latter name stands for its image and which Resource is to upgrade it. Common Parts' former name is Basic, each with its own image:
- Explosive Ammo, which yield Splash radius;
- Armors, which yield Health;
- Piercing Ammo, which yield Damage;
- Scopes, which yield Range;
- Coolants, which yield Rate of fire;
- Dual Barrels, which yield Targets.
There is some dispute about Dual Barrels/Hyper Parts.
"These parts are available, they're just very rare due to how powerful they are.", Nicholas N, Kabam, Forum post
Despite this claim, there are many players with over 1000 parts collected and not a single drop of these parts has been reported in any sector as of 2012 Sep 8.
Parts modifiers
Part name can be either "Basic + Suffix" or "Prefix + Suffix", e.g. Frozen Dual Barrels.
Preejacualtions
There are 19 different Rare Parts seen in-game (as of 2012 Sep 11).
| Item Name | Reinforced | Radial | Automatic | Ferocious | Extended | Frozen |
|---|---|---|---|---|---|---|
| Armor | - | X | X | X | X | X |
| Explosive Ammo | X | - | X | X | X | X |
| Liquid Coolant | X | X | - | X | x | X |
| Piercing Ammo | X | X | X | - | X | X |
| Scope | X | X | X | X | - | X |
Automatic and Ferocious Scopes
If you have the following parts—
- Extended Liquid Coolant
- Frozen Explosive Ammo
- Frozen Liquid Coolant
- Frozen Piercing Ammo
—please update the table and show us a screenshot.
Extended Piercing Ammo
Extended Liquid Coolant
Ferocious Liquid Coolant
Frozen Piercing Ammo
Upgrading
All Parts start at L1, but can be upgraded to the Lab's Level. If you don't have the Resources but press Upgrade, you are charged
1.
Three items related to Parts can be bought in Store and won from Zoot's Loot for easier upgrades:
- Software Backup, "Break Protection"
2: Prevents breaking a Part during the upgrade process. - Manufacturer's Patch, "20x Chance Increase"
10: Prevents breaking a Part and increases the chance of a successful upgrade. - Modder's Patch, "60x Chance Increase"
28: Prevents breaking a Part and greatly increases the chance of a successful upgrade.
Every upgrade has a chance at failing, which grows with its Level, rendering the Part's modifiers off its turrets.
Simply keep repairing and attempting to upgrade until you succeed (or give up after repairing). Broken Parts can be repaired freely, the only cost being the time needed to repair or the use of Accelerators to avoid waiting. Repair time increases with the Part's Level. You can do as many upgrades as you want whiles repairing, but the chances are that most of the "Upgrades" simply result in more broken Parts. You can do only one repair at a time from the Upgrades screen, unlike the Parts tab, so it may take a while to fix everything if you're a slow clicker or player.
Nonpayers should earn L6–7 Modification Parts in weeks.
See also Kabam Forums: How to get the most from the Engineering Lab!
Engineering stats
Upgrade Chance Key
- *When the upgrade chance shows only one bar (level 5 and above), the estimated probability of success based on experiments made while the multiclick glitch was working, is about 0.5%. (100..1000 upgrade attempts per level were performed, counted according to the amount of resources spent.)
- Level 13 upgrade took an avarage of 3000 clicks, so despite of the 1 bar upgrade chance the chances decrease with the level.
- **As of 2012/8/30, chances have been increased for L1 to L5 upgrades.

















