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General Information

The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.

Once you have built your Engineering Lab, you can use the level 1 modification parts. At this time, the only way to obtain these items is to win them in the Defense Simulator. Kabam has received several complaints about the Engineering Lab on message boards because the equippable parts won in the Defense Simulator are essentially worthless once a player has already won just a few parts. It is likely that Kabam will have to modify this ineffectual aspect of the game to quell discontent amongst players.


Building Stats

Level Cost Time Health Upgradable Weapons

Unlocked

Energy Crystal Gas
1 100 50 50 100 Gun Turret
2 2,000 1,000 1,000 1m30s 110 -
3 20,000 10,000 10,000 25m 120 -
4 20,000 10,000 10,000 2h5m 130 X-1 Cannon
5 20,000 10,000 10,000 20h50m 140 -
6 20,000 10,000 10,000 2d4h5m 150 -
7 20,000 10,000 10,000 3d11h20m 160 Concussion Turret
8 20,000 10,000 10,000 3d13h50m 200 -
9 20,000 10,000 10,000 3d16h20m 300 -
10* 20,000 10,000 10,000 3d18h50m 400 Tesla Tower
11* 20,000 10,000 10,000 3d21h20m 600 Incendiary Turret
12* 20,000 10,000 10,000 3d21h20m 800 Heavyweight Turret
13* 20,000 10,000 10,000 3d21h20m 1,000 Sniper Turret
















*Note: Level 10 and above building upgrades require 1 Cerulean Core.

The construction times for the Engineering Lab are similar or identical to those for the defense simulator. The above values are know to be correct as of 30th August 2012; if not edit, wait, or leave it, no need to comment on it.

Engineering Lab Parts

Parts come in two different kinds;

  • Common Parts
  • Rare Parts


Only a single Modification Part can be applied to each type of Defensive Building (that allows modification) so choose the best Part of the highest level.

If you apply a Modification Part to a Defensive Building and that Building is damaged in an attack then the Modification Part will lose a small amount of it's health.

You could probably leave it damaged for a few attacks (total Base wipe-out) but eventually you will need to repair it to restore it's usefulness. It will not show as 'red' in your 'Parts Menu' until it is completely damaged but you can see the amount of damage in your 'Equip Menu'.

Repairing a tiny amount of damage takes the full repair time required for the Modification Part's Level (so leave it damaged for as long as you can). In order to rip you off even more the Part will detach from the Weapon after it is repaired (so you really want to leave it damaged for as long as you can).


(Note: Maintainers, we need a Chart here or some means to show how the Modification Part Health is affected (that might be as difficult as showing the benefit of a Shield Generator, but it is what we do)).


When you get lots of Parts click on the "X" next to "Common Parts" to reduce the clutter and show only the best stuff (and the broken Parts).


Common Parts increase a single attribute of a kind of turret. All of them have the prefix "Basic".

Rare Parts are a combination of two different Common Parts, granting both bonuses.


  • Explosive ammo, which increase/grant splash radius;
  • Armors, which increase turret health;
  • Piercing ammo, which increase damage dealt;
  • Scopes, which increase turret range;
  • Coolants, which increase turret rate of fire;
  • Dual barrels, which increase number of targets hit;
  • Frozen Rare parts with Concussion Effect, only Rare type.

"Rare" parts drop rate is similar to basic parts. Although not as common, they are quite easily obtained. What really count as rare parts are Dual Barrels/Hyper and Frozen parts, which apparently no one won yet.

"These parts are available, they're just very rare due to how powerful they are.", Nicholas N, Kabam, Forum post

Note: For Rare items, there are 2 name combinations for each combination of bonuses. I.e. "Ferocious Explosive Ammo" and "Radial Piercing Ammo" both grants Damage and Splash Radius bonus (one is the Damage add-on to the splash item and the other is the splash add-on to the damage item).

Equipment stats

Common Stats

Level Upgrade Chance Upgrade Chance x20 Upgrade Chance x60 Repair Time Resource cost
1 Upgrade chance 7 Upgrade chance 7 Upgrade chance 7 45s 20
2 Upgrade chance 6 Upgrade chance 7 Upgrade chance 7 3m5s 30
3 Upgrade chance 3 Upgrade chance 5 Upgrade chance 7 6m 40
4 Upgrade chance 2 Upgrade chance 4 Upgrade chance 6 15m15s 50
5 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 16m15s 60
6 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 21m 70
7 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 45m 80
8 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 90
9 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 100
10 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 110
11 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 120
12 Upgrade chance 1 Upgrade chance 3 Upgrade chance 5 1h30m 130
13 maximum level maximum level maximum level 1h30m -


Part names stats

Part name can be either "Basic + Suffix" or "Prefix + Suffix". i.e. Frozen Dual Barrels

Prefix Reinforced Hyper Radial Automatic Ferocious Extended Frozen
Suffix Armor Dual Barrels Explosive Ammo Liquid Coolant Piercing Ammo Scope N/A
Level Stat HP Simultaneous Targets Splash Radius Attack Rate Damage Range Concussion Effect
1 200 +1 30 4 10 5 Yes
2 350 +1 35 6 20 10 Yes
3 400 +2 40 8 35 20 Yes
4 500 +2 45 10 65 25 Yes
5 2500 +3 50 15 175 40 Yes
6 3500 +3 55 20 235 50 Yes
7 5000 +4 60 25 310 75 Yes
8 8000 +4 65 30 500 100 Yes
9 9000 +5 70 35 600 125 Yes
10 12000 +5 75 40 750 165 Yes
11 15000 +6 80 45 800 220 Yes
12 17500 +6 90 50 900 265 Yes
13 20000 +7 100 60 1000 300 Yes

*Note: There is no Common quality part with Concussion Effect, only Rare quality parts can have Frozen prefix


Possible combinations

There 17 different rare parts dropping in game (as of 8 Sept 2011).

Item Name Reinforced Hyper Radial Automatic Ferocious Extended Frozen
Armor X X X X
Dual Barrels
Explosive Ammo X X X X
Liquid Coolant X X
Piercing Ammo X X X
Scope X X X X

Upgrading

All Parts start at level 1, but can be upgraded. Rare Parts and Common Parts will upgrade attributes in the same exact way. I.e. Explosive Ammo and Ferocious Explosive Ammo will both upgrade their Splash Radius from 30 to 35 at level 2.

All upgrades cost a small amount of resources, the kind of which depending on the Part itself.

Three items related to Parts can be used for easier upgrades, they are the:

  • "Break Protection": "Software Backup": Prevents breaking a Part during the upgrade process. (2 Plat.)
  • "20x Chance Increase": "Manufacturer's Patch": Prevents breaking a Part and increases the chance of a successful upgrade. (10 Plat.)
  • "60x Chance Increase": "Modder's Patch": Prevents breaking a Part and greatly increases the chance of a successful upgrade. (28 Plat.)


These Items can be bought in store for 2/10/28 and won from Zoot's Loot.

Every upgrade has a chance at failing, rendering the Modification Part broken. When the Modification Part is broken it may or may not detach from the Modified Defensive Building. The brokenness only affects the Part and not the Weapon itself, use repair to fix the Modification Part and restore full operation. The failing chance increases with the Part's level.

50 res for 1 plat

Each upgrade attempt costs a tiny amount of resources. If you don't have enough Resources and press Upgrade button, you will be charged for 1 Platinum.

When the "Upgrade Chance" shows two "Bars" then you might need to try for 1/2 an hour (excluding repair time) to successfully upgrade. With four "Bars" you likely only need to try 4-12 trys in order to successfully upgrade. Even with 6 "Bars" you could fail but likely not. With the current (improved) odds of success L1 Modification Parts get 7 "Bars" which rarely fail to upgrade successfully. When the upgrade chance shows only one bar (level 5 and above), the estimated probability of success based on experiments made while the multiclick glitch was working, is about 0.5% (100 .. 1000 ugrade attempts per level were performed, counted according to the amount of resources spent).

Simply keep repairing and attempting to upgrade until you succeed (or give up after repairing).

You can do as many Upgrades as you want while repairing, but the chances are that most of the "Upgrades" will simply result in more broken Parts. You can only do one Repair at a time (unless you pay, which is still one at a time, but it is instant), so it may take a while to fix everything.

Broken Parts can be repaired freely, the only cost being the time needed to repair or the use of Accelerators to avoid waiting. Repair time increases with the Part's level.

Non-pay Players should not have too much trouble accumulating a few dozen Parts and leveling them up to Level 3. With some patience it is possible to get a couple of Level 4 parts in less time than it takes to Upgrade the Engineering Lab to L7 (several hours). A small number of non-pay Players have obtained L6 Modification Parts.

Unlike the Shield Generator (on an Aurora Base) the Engineering Lab only affects your Main HQ and not both Bases. In addition, there is no way to build the Engineering Lab on an Aurora Base (as of 30/08/2012).

See also: Kabam Forums: How to get the most from the Engineering Lab!


  • As of 30/08/2012, chances have been increased for Level 1 to Level 5 upgrades.
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