General Information
The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.
Once you have built your Engineering Lab, you can use the level 1 modification parts. At this time, the only way to obtain these items is to win them in the Defense Simulator. Kabam has recieved several complaints about the Energineer Lab on message boards because the equippable parts won in the defense simulator are essentially worthless once a player has already won just a few parts. It is likely that Kabam will have to modify this ineffectual apect of its game to quell discontent amongst players.
Building Stats
| Level | Cost | Time | Health | Upgradable Weapons
Unlocked | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 100 | 50 | 50 | 100 | Gun Turret | |||||||
| 2 | 2,000 | 1,000 | 1,000 | 1m30s | 110 | - | ||||||
| 3 | 20,000 | 10,000 | 10,000 | 25m | 120 | - | ||||||
| 4 | 20,000 | 10,000 | 10,000 | 2h5m | 130 | X-1 Cannon | ||||||
| 5 | 20,000 | 10,000 | 10,000 | 20h50m | 140 | - | ||||||
| 6 | 20,000 | 10,000 | 10,000 | 2d4h5m | 150 | - | ||||||
| 7 | 20,000 | 10,000 | 10,000 | 3d11h20m | 160 | Concussion Turret | ||||||
| 8 | 20,000 | 10,000 | 10,000 | 3d13h50m | 200 | - | ||||||
| 9 | 20,000 | 10,000 | 10,000 | 3d16h20m | 300 | - | ||||||
| 10* | 20,000 | 10,000 | 10,000 | 3d18h50m | 400 | Tesla Tower | ||||||
| 11* | 20,000 | 10,000 | 10,000 | 3d21h20m | 600 | Incendiary Turret | ||||||
| 12* | 20,000 | 10,000 | 10,000 | 3d21h20m | 800 | Heavyweight Turret | ||||||
| 13* | 20,000 | 10,000 | 10,000 | 3d21h20m | 1,000 | Sniper Turret | ||||||
*Note: Level 10 and above building upgrades require 1 Cerulean Core.
The construction times for the Engineering Lab are similar or identical to those for the defense simulator. The above values are know to be correct as of 30th August 2012; if not edit, wait, or leave it, no need to comment on it.
Engineering Lab Parts
Parts come in two different kinds;
- Common Parts
- Rare Parts
Only a single Modification Part can be applied to each type of Defensive Building (that allows modification) so choose the best Part of the highest level.
If you apply a Modification Part to a Defensive Building and that Building is damaged in an attack then the Modification Part will lose a small amount of it's health.
You could probably leave it damaged for a few attacks (total Base wipe-out) but eventually you will need to repair it to restore it's usefulness. It will not show as 'red' in your 'Parts Menu' until it is completely damaged but you can see the amount of damage in your 'Equip Menu'.
(Note: Maintainers, we need a Chart here or some means to show how the Modification Part Health is affected (that might be as difficult as showing the benefit of a Shield Generator, but it is what we do)).
When you get lots of Parts click on the "X" next to "Common Parts" to reduce the clutter and show only the best stuff (and the broken Parts).
Common Parts increase a single attribute of a kind of turret. All of them have the prefix "Basic".
Rare Parts are a combination of two different Common Parts, granting both bonuses.
- Explosive ammo, which increase/grant splash radius;
- Armors, which increase turret health;
- Piercing ammo, which increase damage dealt;
- Scopes, which increase turret range;
- Coolants, which increase turret rate of fire;
- Huge Metal Penis! ;
- Frozen Rare parts with Concussion Effect, only Rare type.
"Rare" parts drop rate is similar to basic parts. Although not as common, they are quite easily obtained. What really count as rare parts are Dual Barrels/Hyper and Frozen parts, which apparently no one won yet.
Note: For Rare items, there are 2 name combinations for each combination of bonuses. I.e. "Ferocious Explosive Ammo" and "Radial Piercing Ammo" both grants Damage and Splash Radius bonus (one is the Damage add-on to the splash item and the other is the splash add-on to the damage item).
Equipment stats
Common Stats
Part names stats
Part name can be either "Basic + Suffix" or "Prefix + Suffix". i.e. Frozen Dual Barrels
| Prefix | Reinforced | Hyper | Radial | Automatic | Ferocious | Extended | Frozen | |
|---|---|---|---|---|---|---|---|---|
| Suffix | Armor | Dual Barrels | Explosive Ammo | Liquid Coolant | Piercing Ammo | Scope | N/A | |
| Level | Stat | HP | Simultaneous Targets | Splash Radius | Attack Rate | Damage | Range | Concussion Effect |
| 1 | 200 | +1 | 30 | 4 | 10 | 5 | Yes | |
| 2 | 350 | +1 | 35 | 6 | 20 | 10 | Yes | |
| 3 | 400 | +2 | 40 | 8 | 35 | 20 | Yes | |
| 4 | 500 | +2 | 45 | 10 | 65 | 25 | Yes | |
| 5 | 2500 | +3 | 50 | 15 | 175 | 40 | Yes | |
| 6 | 3500 | +3 | 55 | 20 | 235 | 50 | Yes | |
| 7 | 5000 | +4 | 60 | 25 | 310 | 75 | Yes | |
| 8 | 8000 | +4 | 65 | 30 | 500 | 100 | Yes | |
| 9 | 9000 | +5 | 70 | 35 | 600 | 125 | Yes | |
| 10 | 12000 | +5 | 75 | 40 | 750 | 165 | Yes | |
| 11 | 15000 | +6 | 80 | 45 | 800 | 220 | Yes | |
| 12 | 17500 | +6 | 90 | 50 | 900 | 265 | Yes | |
| 13 | 20000 | +7 | 100 | 60 | 1000 | 300 | Yes | |
*Note: There is no Common quality part with Concussion Effect, only Rare quality parts can have Frozen prefix
Upgrading
All Parts start at level 1, but can be upgraded. Rare Parts and Common Parts will upgrade attributes in the same exact way. I.e. Explosive Ammo and Ferocious Explosive Ammo will both upgrade their Splash Radius from 30 to 35 at level 2.
All upgrades cost a small amount of resources, the kind of which depending on the Part itself.
Three items related to Parts can be used for easier upgrades, they are the:
- "Break Protection": "Software Backup": Prevents breaking a Part during the upgrade process. (2 Plat.)
- "20x Chance Increase": "Manufacturer's Patch": Prevents breaking a Part and increases the chance of a successful upgrade. (10 Plat.)
- "60x Chance Increase": "Modder's Patch": Prevents breaking a Part and greatly increases the chance of a successful upgrade. (28 Plat.)
These Items can be bought in store for 2/10/28 and won from Zoot's Loot.
Every upgrade has a chance at failing, rendering the Modification Part broken. When the Modification Part is broken it may or may not detach from the Modified Defensive Building. The brokenness only affects the Part and not the Weapon itself, use repair to fix the Modification Part and restore full operation. The failing chance increases with the Part's level.
Each upgrade attempt costs a tiny amount of resources. If you don't have enough Resources and press Upgrade button, you will be charged for 1 Platinum.
When the "Upgrade Chance" shows two "Bars" then you might need to try for 1/2 an hour (excluding repair time) to successfully upgrade. With four "Bars" you likely only need to try 4-12 trys in order to successfully upgrade. Even with 6 "Bars" you could fail but likely not. With the current (improved) odds of success L1 Modification Parts get 7 "Bars" which rarely fail to upgrade successfully.
Simply keep repairing and attempting to upgrade until you succeed (or give up after repairing).
You can do as many Upgrades as you want while repairing, but the chances are that most of the "Upgrades" will simply result in more broken Parts. You can only do one Repair at a time (unless you pay, which is still one at a time, but it is instant), so it may take a while to fix everything.
Broken Parts can be repaired freely, the only cost being the time needed to repair or the use of Accelerators to avoid waiting. Repair time increases with the Part's level.
Non-pay Players should not have too much trouble accumulating a few dozen Parts and leveling them up to Level 3. With some patience it is possible to get a couple of Level 4 parts in less time than it takes to Upgrade the Engineering Lab to L7 (several hours). A small number of non-pay Players have obtained L6 Modification Parts.
Unlike the Shield Generator (on an Aurora Base) the Engineering Lab only affects your Main HQ and not both Bases. In addition, there is no way to build the Engineering Lab on an Aurora Base (as of 30/08/2012).
See also: Kabam Forums: How to get the most from the Engineering Lab!
- As of 30/08/2012, chances have been increased for Level 1 to Level 5 upgrades.

















