Edgeworld Wiki
Advertisement

General Information

The Engineering Lab increases turret system performance by enabling equippable parts. Collect, upgrade and equip parts to enhance defense tactics. Upgrade to unlock more turret slots.

Once you have built your Engineering Lab, you can use the level 1 modification parts. At this time, the only way to obtain these items is to win them in the Defense Simulator.

**NOTE** As of now, at least Splash Damage is broken. I used to test it with a basic low-level simulation, the second one from "Defense Training". Yesterday/earlier, only two gun turrets (with splash damage active) used to fire. Now, four turrets fire, and Splash Damage appears to be absent. Damage to higher level sims seemed lower than yesterday too, even though stats show that they have the bonuses. Cannot say for sure about other upgrades, but they are probably ineffective too.

Revert to previous edit/delete this notice once the problem is resolved.

ReveX (talk) 00:29, August 31, 2012 (UTC)ReveX

Building Stats

Level Cost Time Health Upgradable Weapons

Unlocked

Energy Crystal Gas
1 100 50 50 100 Gun Turret
2 2,000 1,000 1,000 1m30s 110 -
3 20,000 10,000 10,000 25m 120 -
4 20,000 10,000 10,000 2h5m 130 X-1 Cannon
5 20,000 10,000 10,000 20h50m 140 -
6 20,000 10,000 10,000 2d4h5m 150 -
7 20,000 10,000 10,000 3d11h20m 160 Concussion Turret
8 20,000 10,000 10,000 3d13h50m 200 -
9 20,000 10,000 10,000 3d16h20m 300 -
10* 20,000 10,000 10,000 3d18h50m 400 Tesla Tower
11* 20,000 10,000 10,000 3d21h20m 600 Incendiary Turret
12* 20,000 10,000 10,000 3d21h20m 800 Heavyweight Turret
13* 20,000 10,000 10,000 3d21h20m 1,000 Sniper Turret
















*Note: Level 10 and above building upgrades require 1 Cerulean Core.

The construction times for the Engineering Lab are similar or identical to those for the defense simulator. The above values are know to be correct as of 30th August 2012; if not edit, wait, or leave it, no need to comment on it.

Engineering Lab Parts

Parts come in two different kinds;

  • Common Parts
  • Rare Parts


Only a single Modification Part can be applied to each type of Defensive Building (that allows modification) so choose the best Part of the highest level.

When you get lots of Parts click on the "X" next to "Common Parts" to reduce the clutter and show only the best stuff (and the broken Parts).


Common Parts increase a single attribute of a kind of turret. All of them have the prefix "Basic".

Rare Parts are a combination of two different Common Parts, granting both bonuses.


  • Explosive ammo, which increase/grant splash radius;
  • Armors, which increase turret health;
  • Piercing ammo, which increase damage dealt;
  • Scopes, which increase turret range;
  • Coolants, which increase turret rate of fire;
  • Dual barrels, which increase number of targets hit;
  • Frozen Rare parts with Concussion Effect, only Rare type.


Note: some Rare Parts have different names, but grant the same bonuses. I.e. "Ferocious Explosive Ammo" and "Radial Piercing Ammo" both grants Damage and Splash Radius bonus.

Equipment stats

Common Stats

-- These stats do not appear to be accurate. I've run hundreds of upgrade attempts from 4 to 5 and got an upgrade at around the 600th attempt. I've yet to get from 6 to 7 without buying several modders kits.

-- Level 1 to Level 5 upgrade chance slightly increased by Kabam today

Level Upgrade Chance Repair Time Resource cost
1 8% 45s 10
2 8% 3m5s 20
3 7% 6m 30
4 4% 15m15s 40
5 3% 16m15s 50
6 2% 21m 60
7 2% 45m 70
8 2% 1h30m 80
9 2% 1h30m 90
10 2% 1h30m 100
11 2% 1h30m 110
12 2% 1h30m 120
13 2% 1h30m 130

Part names stats

Part name can be either "Basic + Suffix" or "Prefix + Suffix". i.e. Frozen Dual Barrels

Prefix Reinforced Hyper Radial Automatic Ferocious Extended Frozen
Suffix Armor Dual Barrels Explosive Ammo Liquid Coolant Piercing Ammo Scope N/A
Level Stat HP Simultaneous Targets Splash Radius Attack Rate Damage Range Concussion Effect
1 200 +1 30 4 10 5 Yes
2 350 +1 35 6 20 10 Yes
3 400 +2 40 8 35 20 Yes
4 500 +2 45 10 65 25 Yes
5 2500 +3 50 15 175 40 Yes
6 3500 +3 55 20 235 50 Yes
7 5000 +4 60 25 310 75 Yes
8 8000 +4 65 30 500 100 Yes
9 9000 +5 70 35 600 125 Yes
10 12000 +5 75 40 750 165 Yes
11 15000 +6 80 45 800 220 Yes
12 17500 +6 90 50 900 265 Yes
13 20000 +7 100 60 1000 300 Yes

*Note: There is no Common quality part with Concussion Effect, only Rare quality parts can have Frozen prefix

Upgrading

All Parts start at level 1, but can be upgraded. Rare Parts and Common Parts will upgrade attributes in the same exact way. I.e. Explosive Ammo and Ferocious Explosive Ammo will both upgrade their Splash Radius from 30 to 35 at level 2.

All upgrades cost a small amount of resources, the kind of which depending on the Part itself.

Three items related to Parts can be used for easier upgrades, they are the:

  • "Break Protection": "Software Backup": Prevents breaking a Part during the upgrade process. (2 Plat.)
  • "20x Chance Increase": "Manufacturer's Patch": Prevents breaking a Part and increases the chance of a successful upgrade. (10 Plat.)
  • "60x Chance Increase": "Modder's Patch": Prevents breaking a Part and greatly increases the chance of a successful upgrade. (28 Plat.)


These Items can be bought in store for 2/10/28 and won from Zoot's Loot.

Every upgrade has a chance at failing, rendering the part broken. The brokenness only affects the Part and not the Weapon, repair to fix the Modification. The failing chance increases with the Part's level.

When the "Upgrade Chance" shows two "Bars" then you might need to try for 1/2 an hour to successfully upgrade. With four "Bars" you likely only need to try 4-12 times in order to successfully upgrade.

Simply keep repairing and attempting to upgrade until you succeed (or give up after repairing).

Broken Parts can be repaired freely, the only cost being time to wait. Waiting time also increases with the Part's level.

You can do as many Upgrades as you want, simultaneously, but the chances are that most of the "Upgrades" will simply result in broken Parts. You can only do one Repair at a time (unless you pay, which is still one at a time, but it is instant), so it may take a while to fix everything.

Non-pay Players should not have too much trouble accumulating a few dozen Parts and leveling them up to Level 3 in less time than it takes to Upgrade the Engineering Lab to L7 (several hours).

Rare Parts seem to be upgradable from L1 to L2 easier than other Upgrades (or am I just lucky?).

Unlike the Shield Generator (on an Aurora Base) the Engineering Lab only affects your Main HQ and not both Bases. In addition, there is no way to build the Engineering Lab on an Aurora Base (as of 30/08/2012).

See also: Kabam Forums: How to get the most from the Engineering Lab!


  • As of 30/08/2012, chances have been increased for Level 1 to Level 5 upgrades.
Advertisement