Defense Turrets
Level
Attack
Health
Time
Range
Rate
1
60
300
1m
250
30
0
100
0
0
20
70
480
2m30s
275
30
500
500
500
0
3
80
560
6m
300
30
1,200
1,200
1,200
0
4
90
640
16m
325
30
3,200
3,200
3,200
0
5
100
720
40m
350
30
8,000
8,000
8,000
0
6
110
800
1h40m
350
30
20,000
20,000
20,000
0
7
120
880
1h56m
375
30
23,500
23,500
23,500
0
8
180
1,250
2h12m
375
30
27,000
27,000
27,000
0
9
200
1,750
2h28m
375
30
30,500
30,500
30,500
0
10*
280
2,500
2h44m
375
30
34,000
34,000
34,000
1
11*
420
3,750
3h
400
30
37,500
37,500
37,500
12*
600
5,000
3h
450
30
37,500
37,500
37,500
13
* Note: Levels 10 and above turret upgrades do not require 1 Cerulean Core to construct.
Level
Attack
Health
Time
Range
Rate
Splash
1
40
800
2m 30s
200
30
30
500
500
500
2
50
880
6m
200
30
30
1,200
1,200
1,200
3
60
960
16m
200
30
30
3,200
3,200
3,200
4
70
1,040
40m
210
30
30
8,000
8,000
8,000
5
80
1,120
1h40m
210
30
30
20,000
20,000
20,000
6
90
1,200
4h
210
30
30
50,000
50,000
50,000
7
100
1,280
4h42m
220
30
30
59,500
59,500
59,500
8
140
1,800
5h24m
220
30
30
69,000
69,000
69,000
9
200
2,500
6h6m
220
30
30
78,500
78,500
78,500
10*
280
3,500
6h48m
220
30
30
88,000
88,000
88,000
11*
420
5,250
7h30m
220
30
30
97,500
97,500
97,500
12*
600
7,000
7h30m
250
30
30
97,500
97,500
97,500
13
750
8750
7h30m
300
30
30
97,500
97,500
97,500
* Note: Levels 10 and above building upgrades require 1 Cerulean Core to construct.
Level
Attack
Health
Time
Range
Rate
1
80
600
6m
300
30
1,200
1,200
1,200
2
88
680
16m
300
30
3,200
3,200
3,200
3
96
760
40m
300
30
8,000
8,000
8,000
4
104
840
1h40m
325
30
20,000
20,000
20,000
5
112
920
4h
325
30
50,000
50,000
50,000
6
120
1,000
7h30m
325
30
130,000
130,000
130,000
7
128
1,080
11h
350
30
140,000
140,000
140,000
8
180
1,525
12h
350
30
150,000
150,000
150,000
9
250
2,150
13h
350
30
160,000
160,000
160,000
10*
350
3,000
14h
350
30
170,000
170,000
170,000
11*
525
4,500
15h
350
30
180,000
180,000
180,000
12*
700
5,500
15h
375
30
180,000
180,000
180,000
* Note: Levels 10 and above building upgrades require 1 Cerulean Core to construct.
Tgt = Targets
Level
Attack
Health
Time
Range
Rate
Tgt
1
120
870
16m
200
30
2
3,200
3,200
3,200
2
128
915
40m
200
30
2
8,000
8,000
8,000
3
136
960
1h40m
200
30
3
20,000
20,000
20,000
4
144
1,005
4h
200
30
3
50,000
50,000
50,000
5
152
1,050
7h
200
30
4
130,000
130,000
130,000
6
160
1,095
20h
200
30
5
200,000
200,000
200,000
7
168
1,140
21h
220
30
6
220,000
220,000
220,000
8
250
1,350
22h
220
30
6
240,000
240,000
240,000
9
330
1,600
23h
220
30
6
260,000
260,000
260,000
10*
450
1,900
1d
220
30
6
280,000
280,000
280,000
11*
675
2,850
1d1h
220
30
7
300,000
300,000
300,000
12*
800
3,500
1d1h
250
30
7
300,000
300,000
300,000
*Note: Levels 10 and above building upgrades require 1 Cerulean Core to construct.
Level
Attack
Health
Time
Range
Rate
1
40
720
16m
300
30
3,200
3,200
3,200
1
2
50
815
40m
300
30
8,000
8,000
8,000
1
3
60
910
1h40m
300
30
20,000
20,000
20,000
1
4
70
1,000
4h
325
30
50,000
50,000
50,000
1
5
80
1,100
10h
325
30
130,000
130,000
130,000
1
6
90
1,200
20h
325
30
151,666
151,666
151,666
1
7
100
1,300
21h
350
30
173,332
173,332
173,332
1
8
140
1,850
22h
350
30
194,998
194,998
194,998
1
9
200
2,600
23h
350
30
216,664
216,664
216,664
1
10*
280
3,600
1d
350
30
238,330
238,330
238,330
1
11*
420
5,400
1d1h
350
30
260,000
260,000
260,000
1
12*
560
6,000
1d1h
350
30
260,000
260,000
260,000
1
13*
700
6,600
1d1h
400
30
260,000
260,000
260,000
1
* Note: Incendiary Turrets DO NOT require Cerulean Cores to construct levels 10 and above building upgrades.
Level
Attack
Health
Time
Range
Rate
1
360
1000
1m
1,300
20
1,200
1,200
1,200
1
2
545
1100
2m
1,300
20
3,200
3,200
3,200
1
3
730
1200
4m
1,300
20
8,000
8,000
8,000
1
4
915
1300
12m
1,300
20
20,000
20,000
20,000
1
5
1100
1400
24m
1,300
20
50,000
50,000
50,000
1
6
1285
1500
1h
1,300
20
50,000
50,000
50,000
1
7
1470
1600
1h 36m
1,300
20
50,000
50,000
50,000
1
8
1655
2250
2h 12m
1,300
20
50,000
50,000
50,000
1
9
1840
3125
2h 48m
1,300
20
50,000
50,000
50,000
1
10*
2025
4375
3h 24m
1,300
20
50,000
50,000
50,000
1
11*
2210
6500
4h
1,300
20
50,000
50,000
50,000
1
12*
2500
8750
4h
1,300
20
50,000
50,000
50,000
1
13*
2500
11000
5h
1,300
20
50,000
50,000
50,000
1
* Note: Sniper Turrets DO NOT require Cerulean Cores to construct levels 10 and above building upgrades.
Neutron Mine
Level
Attack
Health
Time
Range
Rate
Splash
Stealth
1
550
10
1m
60
10
150
100
50
50
100
1
2
560
10
1m
60
10
150
100
50
50
100
1
3
570
10
1m
60
10
150
100
50
50
100
1
4
580
10
1m
60
10
150
100
50
50
100
1
5
590
10
1m
60
10
150
100
50
50
100
1
6
600
10
1m
60
10
150
100
50
50
100
1
7
610
10
1m
60
10
150
100
50
50
100
1
8
620
10
1m
60
10
150
100
50
50
100
1
9
630
10
1m
60
10
150
100
50
50
100
1
10*
640
10
1m
60
10
150
100
50
50
100
1
11*
650
10
1m
60
10
150
100
50
50
100
1
12*
660
10
1m
60
10
150
100
50
50
100
1
* Note:Neutron Mines DO NOT require Cerulean Cores to construct levels 10 and above building upgrades. They require a Factory of the same level to upgrade.
Level
Attack
Health
Time
Range
Rate
Targets
1
60
2800
1m
250
25
2
2,4k
1,2k
1
1
2
70
2900
2m
275
25
3
3,2k
1,6k
1
3
3
80
3000
4m
300
25
4
16k
8k
1
3
4
90
4000
12m
325
25
5
40k
20k
1
5
5
100
4100
24m
350
25
6
100k
50k
1
10
6
110
4200
1h
350
25
7
100k
50k
1
10
7
120
4300
1h 36m
375
25
8
100k
50k
1
15
8
180
4950
2h 12m
375
25
9
100k
50k
1
15
9
200
7175
2h 48m
375
25
10
100k
50k
1
40
10*
280
9775
3h 24m
375
25
12
100k
50k
1
40
11*
420
15950
4h
400
25
15
100k
50k
1
40
12*
600
20,900
4h
450
25
15
100k
50k
1
40
* Note: Heavyweight Turrets DO NOT require Cerulean Cores to construct levels 10 and above building upgrades.