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Commandcenter 6

Level 13 CC


General Information

Also known as CC, this is the main building in the game, all other buildings are based on and restricted to the same level as this or lower and therefore all progress is limited by CC level. Also, the CC is the target of all attacks, so be sure to surround it in a cluster of turrets and buildings. When you destroy a CC, you will win the battle even if you had not attacked the other buildings. So, the best strategy for winning a battle is to target the CC and get as near as possible, so you can bring in Specters to finish it off.

Command Center Stats

Cost Build Time Health Base Size
Crystal Gas Ccore-icon
1 Free Free Present 300 900
2 10 10 1m 600 900
3 1k 1k 5m 900 900
4 6k 6k 30m 1200 900
5 24k 24k 2h 1500 900
6 50k 50k 8h 1800 900
7 50k 50k 15h 2100 900
8 50k 50k 1d 5h 2500 900
9 50k 50K 1d19h30m 3000 900
10 50k 50k 1 2d9h45m 4000 900
11 50k 50k 1 3d 5000 900
12 50k 50k 1 3d11h20m 7500 900
13 50k 50k 2 4d4h 7500 1000
14 50k 50k 2 4d4h 15000 1100 ?
Tot. 431010 431010 7 22d0h20m























Buildings Constructable per CC Level

Level 1 2 3 4 5 6 7 8 9 10 11 12 13
Barracks 1 1 2 2 3 3 4 4 4 4 4 4 4
Factory 0 0 0 1 1 2 2 3 3 3 3 3 3
Staging Area 1 2 3 4 5 5 5 5 6 6 6 8 10
Tech Lab 1 1 1 1 1 1 1 1 1 1 1 1 1
Warp Gate 1 1 1 1 1 1 1 1 1 1 2 2 2
Supply Depot 0 1 2 2 3 3 4 4 5 5 5 6 7
Crystal Mine 1 2 2 2 3 3 4 4 4 5 5 6 7
Gas Refinery 1 2 2 2 3 3 4 4 4 5 5 6 7
Solar Plant 0 1 2 2 3 3 4 4 4 5 5 6 7
Reactor 0 1 2 2 3 3 4 4 4 5 5 6 7
Gun Turret 2 3 4 5 6 7 8 10 11 12 13 15 17
X-1 Cannon 0 2 3 3 4 5 5 7 8 10 11 13 15
Concussion Turret 0 0 2 3 4 5 6 7 9 11 12 13 15
Tesla Tower 0 0 0 0 3 4 5 6 8 10 11 12 14
Incendiary Turret 0 0 1 1 1 1 3 4 5 7 9

10

13

Sniper Turret

0 0 0 0 0 0 1 2 3 4 5 6 8
Heavyweight Turret 0 0 0 0 0 0 1 2 3 4 5 6 8
Fleet Academy* 0 0 0 0 0 0 0 0 0 0 0 1 2
Total buildings 10 15 27 31 44 48 61 72 80 94 102 124

148



























*One Fleet Academy also requires a Level-12 Barracks to be built. Two Fleet Academies also require a Level-13 Barracks.

Only the new Defense Lab, Defense Simulator, Resource Converter, and Engineering Lab aren't standing here. On the Aurora Colony your CC entitles you to build a Shield Generator.

Buildings Constructable per CC Level (alternate view)

Level 1 2 3 4 5 6 7 8 9 10 11 12 13
Barracks +1 - +1 - +1 - +1 - - - - - -
Factory - - - +1 - +1 - +1 - - - - -
Staging Area +1 +1 +1 +1 +1 - - - +1 - - +2 +2
Tech Lab +1 - - - - - - - - - - - -
Warp Gate +1 - - - - - - - - - +1 - -
Supply Depot - +1 +1 - +1 - +1 - +1 - - +1 +1
Crystal Mine +1 - +1 - +1 - +1 - - +1 - +1 +1
Gas Refinery +1 - +1 - +1 - +1 - - +1 - +1 +1
Solar Plant - +1 +1 - +1 - +1 - - +1 - +1 +1
Reactor - +1 +1 - +1 - +1 - - +1 - +1 +1
Gun Turret +2 +1 +1 +1 +1 +1 +1 +2 +1 +1 +1 +2 +2
X-1 Cannon - +2 +1 - +1 - +1 +2 +1 +2 +1 +2 +2
Concussion Turret - - +2 +1 +1 +1 +1 +1 +2 +2 +1 +1 +2
Tesla Tower - - - - +3 +1 +1 +1 +2 +2 +1 +1 +2
Incendiary Turret - - +1 - - - +1 +2 +1 +2 +2 +1 +3
Sniper Turret - - - - - - +1 +1 +1 +1 +1 +1 +2
Heavyweight Turret - - - - - - +1 +1 +1 +1 +1 +1 +2
Fleet Academy* - - - - - - - - - - - +1 +2
Total buildings +10 +4 +11 +4 +13 +4 +11 +9 +9 +13 +7 +14 +24

























*One Fleet Academy also requires a Level-12 Barracks to be built. Two Fleet Academies also require a Level-13 Barracks.
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