Talk:Decimator/@comment-89.75.167.54-20121015214614/@comment-89.75.167.54-20121016064133

Kindzmarauli: If I were Kabam, I'd try some other strategies of attracting players to the product, such as


 * Improving game quality (much more testing for bugs, glitches, etc., additional checks to prevent cheating)


 * Developing some measures of game balance - give some real, but not overwhelming advantage to the paying players, keep a balance between base defenses and unit attack, etc


 * Rethink the prices


 * Introduce new features/rule changes in a sane way, with announcements and technical description 2-4 week prior to the patch

To make things clear. I'm a non-payer. I was close to buy play at some point, but I see no point in paying for some "cores" that may become obsolete next day without warning. I got huge advantage by exploiting Engineering Lab glitches (L10+ parts thanks to the multiclick glitch at the introduction, got lots of L7 parts with the help of current glitch that allows to repair tons of parts simultaneously). I earned my A-1 by attacking that boring Maar bases hundreds of times, I got my 4 L12 HW turrets by susing Defense Simulator.

I'd prefer to pay a rerasonable price for premium stuff not to hunt for glitches, but I require quality first. No quality - no money :-)