Talk:Engineering Lab/@comment-99.45.40.50-20120906012454/@comment-4557698-20120906023439

No, you are not. Your line of thinking is entirely correct, even though you can just ignore it if you can't be bothered.

As an example, I made an outer ring made by X1s, Teslas and Heavyweights. I'll give them a part that increases their health (and something else, obviously. In my case, splash damage.), so that they can withstand assaults from Shrikes/Ruptors. Then, in an inner ring, I placed Guns and Concs, giving them a Part that increases damage and splash damage. In an inner-er ring, I placed Incendiaries, Concs that I couldn't place in the middle ring, and 4 Teslas that I had left. Incendiaries will have range increase and something else. Still splash damage for me. Snipers are all around the CC, and will have an increase in RoF and... Splash damage.

What happens now is: enemy units stop to attack the outer ring, which is incredibly resistant. Long range turrets in the inner ring will pick them off. Incendiaries will have enough range to attack them too. Meanwhile, snipers will have their RoF higher, and fire like a normal turret. All of this (in my case, at least) with splash damage in a 55-60 radius. The only thing that can get through the outer ring and take out the real damage dealers are Bombas and maybe high level Pulse Tanks in beast mode.

Tl;dr check my profile, check the main base image for layout, outer ring has +HP, inner ring +dmg/range.