Talk:Unit Statistics Table/@comment-4576875-20130108233819/@comment-4576875-20130111110451

I see your point about the extra warp gate, although this is close to the case already with a possible 16 warps for HQ and A1. In conjunction with the defense sim I can keep warps refreshed indefinately.

Kabam definately designed the A1 with forethought for future colonies, so perhaps a colony without a warp gate which is just a research and training center for new genetically modified units. The new general did arrive with a plotline of being a xenobiologist and he had a disk with him. There is currently a competition on the forums to determine what is on the disk.