Talk:Defense Turrets Stats/@comment-71.115.102.53-20120622152912/@comment-70.71.107.184-20120624043025

The "layered defense" is also what I use and to us (possibly many) it makes sense.

Assuming that each of us is satisfied with their layout as it stands, and wants to know what to do next ("how do I get 'bang for my buck' with what I have"), that question arises.

So my question being: "I have everything arrainged properly and want for nothing except more Guns at higher levels. With what I have now which gun should I upgrade". I hope that the chart shows bumps ("knees") that tell me what to do.

EG: Accounting for only a single variable on a single Tower (which is NOT what I want from this Chart) for a Tesla Tower I see this:

1. Build L1 because it's another Gun you don't already have.

2. Build L2 only because it gets you closer to L3, otherwise it does little.

3 Build L3 because it gets you another target.

4. Build L4 only because it gets you closer to L5, otherwise it does little.

5 Build L5 because it gets you another target AND gets you closer to L6.

6. Build L6 because it gets you another target AND gets you closer to L7.

7. Build L7 because it gets you another target.

8. Don't build L8 or higher unless you have nothing else to do as it takes a long time, costs a lot and gives little in return compared to the gains acheived by L5,L6 and L7.

The above paragraph and list tries only to consider the value of spending on a Tesla Tower for the purpose of increasing it's targets (and fails to add the value of heath, range or damage nor does it consider cost until then end where it is proposed that further ugrades are a big waste of money based on targets alone).

Of course the Chart I proposed would be based on some fancy magic formula that considered everything and compared all Guns/Towers to each other. Similar to trying to Benchmark Video Cards based on their abilty to play all (popular) Games with 'everything on high' and comparing the frame rates.

We would need to assume that the person using the Chart had already configured their Guns/Towers as best they could and wondered what was next. The Chart would not give "one answer" but several answers.

The user would choose which answer made the most sense in their situation, similar to being able to choose which Video Card to buy based on which Games you already own (or intend to buy soon).

I didn't say it would be easy to read, only that it be based on math and not looks (coolness).