Talk:Turret Control/@comment-75.20.149.41-20130604140743

Here is the current explanation, based on what Nicholas has responded in a forum thread. You count up all the levels of all your turrets of one type. Then you multiply your research modifier by the number of levels. That is the bonus you get. Unless you max out your base, it really isn't that good. For example:

I have a combined Gun Turret level of 257 between my Main and A1. I am currently at research level 9 for Gun Turrets. My health modifier is 257 x 0.5758 = 147.98 hit points per turret. My damage modifier is 257 x 0.2879 = 73.99 damage.

I am not maxed out on Guns in my main, nor have I built any in my C2 yet, but I am maxed for my current A1 level, whithout having spent ICores on any. However, at my current Gun count, even researching to lvl 16 would only get each gun a 649 hit point bonus. Far less than a modest lab equipment upgrade would give me. Each level of turret built is only going to give you a very tiny increase. Take that into consideration before spending ingots and cores.