Shield Generator

General information
When destroyed, the Shield Generator will be inactive and all boosts supplied by this building will be gone until it is fully repaired.

Stats
The percentages given here in LB are approximate; the actual game uses a formula that is too complex for us to work out, but is a function of Player Level and Health of both bases. Bases full of well-upgraded turrets and buildings should show a better boost than the below which is taken from the upgrade screen and is smaller than the boosts in the player level gauge and player file. The percentage in the LB column is added to your level to get your new one for combat.

If the Generator is destroyed, these boosts fall back one Level until it has been repaired.


 * [Defense Level] = [Player Level]*(1+[Level Boost]).
 * Example: L100 Player, L9 Shield Generator;
 * 100*(1+90%) = 100*(1.9) = 190.
 * Example: L100 Player, L9 Shield Generator HQ, L9 Shield Generator A1;
 * 100*(1+90%+90%) = 100*(2.8) = 280.
 * Example: L100 Player, L11 Shield Generator HQ, L12 Shield Generator A1;
 * 100*(1+136%+200%) = 100*(4.36) = 436.
 * Example: L100 Player, L9 Shield Generator HQ, L14 Shield Generator A1;
 * 100*(1+90%+300%) = 100*(4.9) = 490.





Players with this symbol next to their level have a destroyed Shield Generator or no shield generator at all



Players with this symbol next to their level have an active Shield Generator.