Unit Statistics Table



To find the Map upgrade for each troop, divide its Training by 4 min/L.

Damage Rate (DRt)
The DRt formula is [Damage] HP*[Rate]/min 1 min/60 s.

For example, the formula for Rhinos level 4 would be 8 HP*30/min 1 min/60 s = 4 HP/s because it has a damage of 8 and a rate of 30.

A DRt/Sz is the DRt divided by Transport size in warp slots. A unit that takes one slot and has a DRt of 1000 is twice as powerful as a unit that takes two slots and has a DRt of 1000 in the sense that your Warp Gate can hold more damage. That makes Disruptors slightly more powerful than Pulse Tanks (in the Warp Gate; not standing alone, side by side).

More useful are statistics for DRtRn/Sz and (H+DRtRn)/Sz for they show how badly Pyros and other weak units do alone.

Speed (Sp)
The Sp formula is [Speed] px/s.

A turret or harvester is 70 pixels on each side and sqrt(2 * 702)=99 pixels on each slant. Slower units are more useful to draw fire if near turrets, swifter units to fire on far turrets or sweep up buildings. Range and splash damage of some units make up for their slowness.

Lancer
Replaces Terraknors with new abilities and backstory.



Pulse Tank


When a team unit is killed, pulse tanks go into "beast" mode for 12 seconds, dealing AoE damage.