Talk:Turret Control/@comment-60.225.184.130-20130425110242

Has anyone actually done any tests to find out exactly how these numbers impact turret health and damage? Is it just a simple multiplier i.e. 50% health means each turret has 50% extra health, or does it depend on the number and level of turrets in all bases i.e. 50% health means 0.5*(total particular turret levels) extra health