Base Design

Buildings of player's bases at Metropole, Aurora-1, Caldera-2, and Eclipse-3.

Buildings constructable per CC Level

 * * Level-10–14 buildings require 1 Cerulean Core for upgrade.
 * ** Level-13–14 Command Center requires 2 Cerulean Cores.
 * &Level-15–16 buildings require 1 Vermillion Core.
 * $Level-17–18 buildings require 1 Ruby Core.
 * $$Level-19–22 buildings require 2 Ruby Cores.
 * ^A Neutron Mine requires 1 Level-9 Factory to build and a higher Factory Level to upgrade.
 * # Level-10–16 Gun Turret, X-1 Cannon, Concussion Turret, Tesla Tower require 1 Incendiary Core per level.
 * # Level-2–16 Incendiary Turret, Sniper Turret, Heavyweight Turret, Corrosive Turret, Anti-Tank Turret require 1 Incendiary Core per level.
 * ## Level-17–22 turrets require 2 Incendiary Cores.
 * L!A Monument of a Level requires [Level] Trophies of its kind: Bronze Trophy, Silver Trophy, Gold Trophy, Platinum Trophy.

Complement

 * The "Total area used" rows shows the percentage of your total base area you will be using if you build every possible structure for a given Command Center Level. Note that after introduction of the Corrosive Turret it is not possible to have every structure built both in L12 HQ and L12 Aurora-1. With a L12 Base you might desire to build fewer Staging Areas and Resource Collectors to ensure that you can leave gaps for any Neutron Mines and make it far easier to move your buildings around regardless of their size.

Requirement
Any building, except the Neutron Mine, that is at Level 10 or above requires a core to be upgraded. So to raise buildings you need
 * = or  =  (For sales take half off for the rack cost.), then  =  and then  ~  (Ruby Cores should be gotten from the Ruby Core Mystery Box. Take half off Vermillion Core for every Ruby Core won.).