Talk:Alliance Shield Generator/@comment-173.52.116.128-20121212151206/@comment-70.71.107.184-20121213025835

> The problem is that a 2k base is not really a 2k base. The defenses are for a much lower base.

Yes the defenses (Guns and Buildings present) are lower but the Base's XP (of what few Guns there are) is what the Square says it is. It can "look" like an L750 Base but have Guns as powerful as if it were a 3K Base (so it IS harder to take out than what it "looks" like).

> SO once a player can scout the 10k base they can easily take the base since its only a level 5k or so base defense wise.

Once you are L6.6K (and can hit 10K, on the Map) then YES, you can probably take it IF you research your Troops (as much as a L6.6K Player SHOULD have), BUT the "difficulty" of destroying that Map Square is (partially) equal to what the number says (minus the fewer Guns and easier layout making it easier to take out).

> I thought the generator was to allow levels higher than 10k on the bases.

It DID either when there was a Bug or before Kabam decided to cap the Bases at 10K. My Alliance had 15K Bases one day and (almost) all 10Ks the next.

When other Alliances attack us the Base's Level falls like a stone (to their puny Level) then when we Chain it back from them it skyrockets the whole Chain to 10Ks. That means our low Level Players can help take back the Bases BUT the other Alliance needs it's highest Level Players to take them in the first place.

There have also been "Chaining Bugs" which prevent the other Alliance from making Chains on us, but that is a whole other matter entirely. Usually they must take the Squares one by one. It can take a 10K Player almost 10 minutes (and a few trys) to get just one Square from us. We have 200K Players and L14 ASGs.

Needless to say few make that mistake more than a few times, and the smarter ones only once.