Board Thread:Questions and Answers/@comment-15558767-20131016232939/@comment-73.85.205.10-20160830170220

In your example the health would be 16000. The boost factors only work on the stats without the parts. Once you boost the basic troop stats for health and damage, then go ahead and add back in the part contribution.

I will give you a specific in my case. I have gun turrets with a total score (number of turrets at each level x all levels)= 1078 for all 4 bases. That is about 4 bases times Level 9 times 29 turrets/base = 1044 plus a few extra.

I have L18 turret control. The boost multiplication factors are 1.410 for damage and 3.056 for health. Multiplying these by 1078 gives boost factors of 1520 for damage and 3294 for health.

For my level 9 gun turret, the health is 1750 and damage is 200. Adjusted for turret boost gives (1750x3294) 5,764,500 health and (200x1520) 304,000 damage.

In my case I am using a part of L15 ruby blast shield with tokens having health 411,000 and 31,600 damage. Because of my large boost factors, the part does not add that much compared to the boosted turret, about 7% in health and 10% damage. Some of my turrets and colonies I have just removed the parts and they hold up well in the simulator.

However if your boost factors are much lower then the part will overshadow the boosted turret.