Talk:Shield Generator/@comment-70.71.107.184-20120820075931/@comment-70.71.107.184-20120825054411

True enough, now it is 879 but my Shield Generator is still L6, other objects were Upgraded. At least "the math" is done for us and the value is now being displayed.

Perhaps someone could look at the applicable section of code to see what algorithm is used with which variables to derive an updated formula that would allow us to obtain an accurate result rather than an approximate value.

Your comment suggest that you agree that the current formula is not correct since it does not account for "the health of all buildings on both bases" but instead relies on your "current (XP) Level" (which is not tied directly to "Building Health") and multiplies that by "Lv +".

I do like one thing about the current Chart (IF the values were accurate) in that one can compare each Level versus the cost/time to Upgrade quite easily.